![]() Thus players who bought more lootboxes had an unfair advantage.Īnother instance of pay to win is by paying real world money to avoid the progression grind. There are many different ways pay to win elements can be incorporated into game design and peoples interpretation of what makes a game pay to win vary widely.Ī P2W game can give one player an in game advantage over other players as in the instance of Star Wars Battlefront 2 where Star Cards from loot boxes could give players the ability to heal after a kill or increased movement speed. However, I come to the realization that I look at gaming from a western perspective and this outlook may not be universal. I would never play a game if I saw that players who pay money have a distinctly unfair advantage. ![]() This made me think about the notion of fairness in video games and why its such a valued component of game design in the west. He elaborated "Many gamers in Asia believe that if you can afford to buy an advantage in a game, you deserve to have that advantage." In Asia, people think its perfectly fine to have P2W elements in video games." ![]() "Only people in the west hate pay to win. He provided a counterpoint that still resonates with me to this day. I made the case that blockchain games will never hit mass adoption if they primarily cater to a pay to win player base. I was speaking to someone from Asia at a recent blockchain meetup and we were talking about how some Web 3 games can feel like they are pay to win. ![]() P2W or Pay to Win refers to a monetization model in video games that allows players who pay money to gain an unfair advantage over F2P or Free to Play gamers. "Everyone hates pay to win games." It's not true. ![]()
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